Emil Andréas Andersson
Personal Details
- Address:
-
Dammfrivägen 48B
217 63 Malmö
Sweden - Telephone:
- +46 (0) 73 85 04 199
- Email:
- hello@herremil.com
Introduction
I am a friendly guy that develops web apps and games. I have worked in product development as tester, PM, manager and programmer. I have experience working on my own, as part of a team and as a team leader.
Career History
Engineering Manager - AI Operations, GetAccept Apr 2026 - present
Interim Engineering Manager, GetAccept Dec 2024 - Apr 2026
Frontend Architect, GetAccept Apr 2021 - Nov 2024
Software Engineer, Neo4j Jan 2020 - Mar 2021
At Neo4j, I was part of the Developer Tools team, and worked on the Neo4j Browser. Noteworthy contributions to the browser were:
Developer, Apsis Feb 2017 - Jan 2020
I joined Apsis to build an email editor. Initially a full-stack angular/node developer, after the project grew, developers specialized and I focused on frontend. I made the product, code, builds and teams fast, mostly through simplicity, immutability and a lot of static analysis and test coverage.
Senior Test Automation Engineer, Falcon.io Aug 2016 - Nov 2016
- Developing Selenium E2E test suites in C#, Java and some JavaScript
- Teaching testers how to do test automation
QA Engineer, Falcon.io Feb 2015 - July 2016
- Testing
- Triaging bug reports
- Setting up internal QA process
- Recruiting testers
Owner, Herr Emil Jun 2011 - Oct 2015
Developing and publishing computer games at game jams or as side projects with friends or on my own. Games are mostly written in vanilla JavaScript, but I also tried some projects using various js frameworks and libraries and other languages and tools like Lua, C#, Unity, Defold.
QA Manager, Anthill Agency Jul 2012 - Jan 2015
- Recruit, train, manage and support testers
- Track quality of all content deliveries
- Continuously update QA procedures to follow client demands and company strategy
- Create checklists, templates and structures for design, development and analytics
QA Architect, Anthill Agency Jul 2011 - Jun 2012
- Setting up QA process for content delivery in design agency
- Testing
- Recruiting and training testers
- Creating and choosing development and test tools
QA tester, Guerrilla Games Jul 2010 - Dec 2010
Functionality testing of the video game Killzone 3 along with its DLC and demo.
Supervisor, U-TRAX Oct 2007 - Jun 2010
- Project management of localization test projects
- Recruiting, training and supporting testers
- Tracking expenses and approving/sending invoices
I handled over 100 projects for clients like Sony, Ubisoft, Zylom, Activision, Vivendi and Koch Media.
Games Linguistic Tester, U-TRAX Nov 2006 - Oct 2007
While in college, I worked evenings as a games linguistic tester.
- Testing PlayStation and PC games
- Proofreading manuals, ads, websites
After 9 months of working from home, I accepted an offer to relocate to The Netherlands.
Postman, PostNord Jan 2003 - Oct 2004
While in high school, I worked evenings at the local post office. I worked as a postman during the summer vacation after high school, before continuing my studies.
Education
Spelutveckling, Malmö University Sep 2006 - Jan 2007
Game Development college course focused on game design and prototyping.
Systemutveckling, Knowledge Partner Oct 2004 - Jun 2006
Game Development education, consisting mainly of C++ courses, but also including courses in game design, program design, linear algebra, data structures and algorithms. Also including two internships at local game developers.
Estetiska programmet, Söderslättsgymnasiet Aug 2001 - June 2004
University preparatory high school, creative arts programme.